Battlefield 2 Error Minimap
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Battlefield 2 Error Minimap
Problemas com o Minimap em Novo Time. (Battlefield 2 )
Bom Dia Galera.
Battlefield 2
Seguinte Criei uma nova facção (Time) chamado "Army", editei tudo Certinho, usei o DDS Converter 2, Fui em varios Tutoriais , fiz as modificações tudo certinho conforme e recomendado, so que no "Menu_Client" simplesmente ele não reconhece a textura.
--------------------------------------------------ClientArchives.con----------------------------------------------------
fileManager.mountArchive Army\Army_common_client.zip Common
fileManager.mountArchive Army\Army_Menu_client.zip Menu
fileManager.mountArchive Army\Army_client.zip Objects
--------------------------------------------------ServerArchives.con----------------------------------------------------
fileManager.mountArchive Army\Army_common_server.zip Common
fileManager.mountArchive Army\Army_Menu_server.zip Menu
fileManager.mountArchive Army\Army_server.zip Objects
------------------------------------------------------------------------------------------------------------------------
Dentro da pasta "Atlas" em "Menu_server.zip"
--------------------------------------ArmyAtlas.tac---------------------------------------------------------------------
group Menu\Atlas\ArmyAtlas_025 width 2048 height 2048 format dxt5 miplevels 1 border 2
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\Army\miniMap_CP.dds
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\Army\miniMap_CPBase.dds
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\Army\miniMap_Flag.dds
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\Army\scoreBoard_Flag.dds
Menu\Nametag\Army\miniMap_CP.dds
Menu\Nametag\Army\miniMap_CPBase.dds
--------------------------------------ArmyAtlas.tai---------------------------------------------------------------------
# mods/allinone/Army/Menu/Atlas/ArmyAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_CP.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.73877, 0.958008, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_CPBase.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.73877, 0.976074, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_Flag.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.859375, 0.906738, 0.0078125, 0.0078125
Menu/HUD/Texture/Ingame/Flags/Icons/Hud/Score/Army/scoreBoard_Flag.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.204102, 0.553711, 0.0112305, 0.00732422
Menu/Nametag/Army/miniMap_CP.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.0810547, 0.386719, 0.0078125, 0.0078125
Menu/Nametag/Army/miniMap_CPBase.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.0888672, 0.386719, 0.0078125, 0.0078125
--------------------------------------atlas.tai---------------------------------------------------------------------------
# atlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
--------------------------------------AtlasList.con--------------------------------------------------------------------------
hudManager.addTextureAtlas "ArmyAtlas.tai"
-----------------------------------------------------------------------------------------------------------------------------
Detalhe ja add o comando "hudManager.addTextureAtlas "MemeAtlas.tai"" "no AtlasList.con" de na mesma da o mesmo erro de sempre
Debug Assert Falied
Line:761 Text:texture not found
"Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_Flag"
O que falta mais, o que tah errado?.
Abraços
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Bom Dia Galera.
Battlefield 2
Seguinte Criei uma nova facção (Time) chamado "Army", editei tudo Certinho, usei o DDS Converter 2, Fui em varios Tutoriais , fiz as modificações tudo certinho conforme e recomendado, so que no "Menu_Client" simplesmente ele não reconhece a textura.
--------------------------------------------------ClientArchives.con----------------------------------------------------
fileManager.mountArchive Army\Army_common_client.zip Common
fileManager.mountArchive Army\Army_Menu_client.zip Menu
fileManager.mountArchive Army\Army_client.zip Objects
--------------------------------------------------ServerArchives.con----------------------------------------------------
fileManager.mountArchive Army\Army_common_server.zip Common
fileManager.mountArchive Army\Army_Menu_server.zip Menu
fileManager.mountArchive Army\Army_server.zip Objects
------------------------------------------------------------------------------------------------------------------------
Dentro da pasta "Atlas" em "Menu_server.zip"
--------------------------------------ArmyAtlas.tac---------------------------------------------------------------------
group Menu\Atlas\ArmyAtlas_025 width 2048 height 2048 format dxt5 miplevels 1 border 2
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\Army\miniMap_CP.dds
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\Army\miniMap_CPBase.dds
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\Army\miniMap_Flag.dds
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\Army\scoreBoard_Flag.dds
Menu\Nametag\Army\miniMap_CP.dds
Menu\Nametag\Army\miniMap_CPBase.dds
--------------------------------------ArmyAtlas.tai---------------------------------------------------------------------
# mods/allinone/Army/Menu/Atlas/ArmyAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_CP.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.73877, 0.958008, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_CPBase.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.73877, 0.976074, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_Flag.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.859375, 0.906738, 0.0078125, 0.0078125
Menu/HUD/Texture/Ingame/Flags/Icons/Hud/Score/Army/scoreBoard_Flag.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.204102, 0.553711, 0.0112305, 0.00732422
Menu/Nametag/Army/miniMap_CP.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.0810547, 0.386719, 0.0078125, 0.0078125
Menu/Nametag/Army/miniMap_CPBase.dds Menu\Atlas\ArmyAtlas_025.dds, 0, 0.0888672, 0.386719, 0.0078125, 0.0078125
--------------------------------------atlas.tai---------------------------------------------------------------------------
# atlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
--------------------------------------AtlasList.con--------------------------------------------------------------------------
hudManager.addTextureAtlas "ArmyAtlas.tai"
-----------------------------------------------------------------------------------------------------------------------------
Detalhe ja add o comando "hudManager.addTextureAtlas "MemeAtlas.tai"" "no AtlasList.con" de na mesma da o mesmo erro de sempre
Debug Assert Falied
Line:761 Text:texture not found
"Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/Army/miniMap_Flag"
O que falta mais, o que tah errado?.
Abraços
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
- Base45
- Novato
- Posts : 1
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